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| | Title:
Spider-Man 3

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System:
Playstation 2
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Genre:
Action
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Publisher:
Activision
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Developer:
Vicarious Visions
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Release: 05/04/2007 ..............................................
Online: No ..............................................
ESRB: Teen (T)
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Movie-to-game licenses have flooded the industry year on end for as long as it was marketable for the original license holders and game publishers. Sadly, profit margins have always won out over quality, and Spider-Man 3 for the PlayStation 2 is just another casualty of good marketing for a mediocre movie and an awful game.
The game starts players as the normal red and blue Spidey, with Bruce Campbell providing a narrative tutorial for about the first half-hour of gameplay. He guides gamers through the basics of fighting, web-slinging and clinging to walls (the PS2 controls have stayed the same as previous iterations of the game). After completing the tutorial level Mr. Campbell continues to provide a little bit of advice on dodging and maneuvering, helping newbies get the hang of handling the sometimes jittery control-sensitive Spider-Man. Now as a side-note, Bruce has always been a funny guy, and for the most part he salvages some small aspect of the game’s shallow dialogue. But before I get into the wreckage that is Tobey and Kirsten’s embarrassing verbal exchanges, there’s a little issue called “the plot” that must be covered first.
The game’s plot – though thin at times and spaced apart – manages to cohere more of the movie’s loose-ends with reasonable, yet goofy, explanations for the string of odd events occurring in New York. Tying in the black suit to Spider-Man is still an oddity that was never fully explained (i.e., why did this goo find such a strong bond to Spider-Man’s motor-scooter in the first place?). But that plot loop was tossed in just so gamers could get the black suit early in the game. The inclusion of Morbius, Shriek and the Lizard actually makes sense – especially how they all meld together with the meteor rocks. But then the Sandman is thrown into the game about three-quarters through the main story and ruins everything. The Sandman doesn’t have bad lines, delivered by Thomas Hayden Church, but he doesn’t have a purpose with everything else that goes on in the game, which is sad because it’s just like that in the movie.
There’s too many elements all trying to work collaterally in the game’s story and it just doesn’t pan out. That’s not to mention that Venom, voiced by the miscast Topher Grace, could have been a workable villain near the end of the game if he wasn’t turned into a goofy super-villain. However, I do commend the developers for at least making the final boss fights extremely intense and fun. The problem, though, is that all the other fights throughout the game are mundane chores.
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