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God of War 2 Review for Playstation 2 (PS2)
         
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God of War 2 

Review - Page 1


- Tim Mellish, " Cloud890 ", Senior Editor
Thursday, April 19, 2007 

Review Preview
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Title:
God of War 2

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System:
Playstation 2
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Genre:
Third-Person Action Adventure
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Publisher:
Sony
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Developer:
SCEE
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Release:
Q1 2007
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Online:
No
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ESRB:
Rating Pending (RP)
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VGcore Gold Medal
God of War 2 Screenshot Gallery

God of War 2 Screenshot Gallery

God of War 2 Screenshot Gallery

Few games actually deliver on the promises they make. Few games find a way to fix near-perfect game mechanics. Few games deliver a narrative which keeps gamers hooked. And no other game allows gamers to rip Medusa’s head clean off her shoulders, impale a Minotaur straight in the throat, or cut the wings clean off a Gryphon. God of War 2 does all these things and more. Should gamers buy God of War 2? Hell yes.

God of War 2 is the rare game which actually lives up to the hype. Everything promised in the interviews, previews, and gameplay footage has been delivered. The story kicks ass, the combat is as responsive as we hoped it would be, and the level of violence has, amazingly, been kicked up a notch. Cory Balrog and his team have done to God of War 2 what Bungie and crew should have done to Halo 2: fixed and improved the game without removing one aspect which made it so much fun to play in the first place. This first starts with the story.

The narrative in God of War 2 is what keeps the game moving. Where in other games the story feels like an afterthought, here it is an important piece of the experience. The game picks up almost literally right where the original ended with Kratos still occupying the throne as the God of War. Problem is he is more ruthless then even the deceased Ares (whom Kratos killed). This is causing tension among the gods as they watch Kratos destroy every city and monument he can find. As Kratos descends to Earth to deliver the final blow to the city of Rhodes, the gods betray him, rob him of his powers, and set in motion Kratos’s quest for revenge. From here gamers are not only going to travel to the island of the Sisters of Fate (where the majority of the game takes place), but also the Underworld, visit one of the Titans, and climb onboard the Steeds of Time. Needless to say Kratos is getting around.

Each of these locales is filled with enemies both old and new. Veterans of the series will recognize some of the returning creatures, but will be surprised by the number of new minions which were squeezed into the game. Typically, the enemies were pretty easy, even when playing on God and Titan mode. While they do deal more damage on the harder difficulties, they still attack the exact same way. Don’t expect to be owned by a single enemy. It just won’t happen. This is one of the few faults of the game. The challenge is there, but as long as gamers are careful with how they attack then they can pretty much survive any encounter.

This is thanks to Kratos’s weapon of choice; the Blades of Chaos. Two blades attached to chains, burned into Kratos’s arms, the Blades of Chaos are still as deadly as before. The crowd-control attacks of Kratos are incredibly more effective then before. Fans will remember the old attacks (executed by holding block and then one of the attack buttons), really didn’t do that much damage by themselves and left gamers open to damage. The best way to use them was at the end of combos. This has totally changed in God of War 2. The new crowd-control attacks not only pack a heck of a lot more punch, but the animations look much more “bad ass.” Kratos isn’t pulling any punches. He’s ticked off and this shines through in how he moves.


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