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Guitar Hero Review - Page 1
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| Friday, July 28, 2006 |
| | Title:
Guitar Hero

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System:
Playstation 2
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Genre:
Music
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Publisher:
RedOctane
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Developer:
Harmonix
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Release: 11/1/2005 ..............................................
Online: No ..............................................
ESRB: T
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For years, music and rhythm-based games have been increasing in popularity stateside with hits, such as the Dance Dance Revolution series, taking the arcades by storm. Gamers everywhere have now at least heard of the popular franchise, or tried it. On the heels of the DDR mania, many PS2 owners began to import other music and rhythm-based games, such as Konami’s Guitar Freaks and DrumMania. But besides DDR, there was no incredible, popular game the average American gamer could purchase. Until now.
Developed by Harmonix, Guitar Hero is a dream come true for any gamer who ever wanted to make it big in a rock band. Featuring many well-known rock songs, Guitar Hero allows the gamer to experience what it’s like to perform an awesome song in front of a large crowd.
Every Musician Needs an Instrument
Perhaps the biggest reason for Guitar Hero’s success is the amazing Gibson SG-inspired controller that comes packaged with it. If you buy the game new at the major video game retailers, you can get the bundle (game and guitar controller) for $69.99. Considering the controller itself retails anywhere from $40 to $50, that’s a great deal. If you truly want to experience this game in its full glory, I can’t stress enough how important playing with the SG controller is. For that reason, Guitar Hero is one of the few games these days that isn’t a good deal to get used from your local GameStop or EB.
The controller itself is a miniature guitar. It may not look incredibly cool (unless you happen to share an apartment with an art major who wants to paint it for you) but once you start playing, that doesn’t matter. The SG features five fret buttons on the neck of the guitar, a strummer (which you click up and down; it replaces the strings) and a whammy bar (for the longer chords). The people who designed the SG were also incredibly smart in making it seem as if you were playing a real guitar, without making it too realistic. Chords and single notes make you move your fingers like a real guitarist would, and those who can already play the guitar will find it easy to adjust to the style of the guitar controller.
While it isn’t as large as a guitar, it’s not too small, either. I’ve yet to find a person who played the game with me or who owns it that complained about the guitar being too small, or too large. Harmonix and RedOctane did a great job of designing the SG controller.
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