The story in the game follows the latter season’s exploits, after Vic and the gang have taken their “fair” share from the infamous money train. Yet with heat from the higher-ups bearing down on his squad, and several of his members wanting to transfer to another station (and get away from all the heat), Vic is left to do one thing: the right thing. He tells the Chief that if he and his men can make one good clean bust, they’re worthy of staying on the force. So, players are tasked with carrying out Vic’s promise of making one “clean” bust on a gun ring. There’s one problem, though, everything that the Strike Team does…is anything but clean.
Players are thrust from one situation to the next, taking on all the perils of living the risky (and rarely rewarding) life of Vic Mackey. To ensure that Vic has a suitable stash – for when it’s time to get out of the business – players can “keep” evidence as a way to add to his retirement fund. Otherwise, players can turn evidence in to lower the “heat” that the Strike Team has on them. In other words, every time you commit a crime in the game, the “heat” meter goes up and once it’s full, Vic and his team are history. So turning in evidence is a surefire way of keeping the higher-ups off the backs’ of Vic and his men. |